Context

Self-Initiated Systems Experiment

My Role

Experience & System Designer

Location

Upper Thomson MRT station

Scope

Research, Dataset Creation, Rule Engine Design, Live Operations, Scoring Logic

Overview

From curiosity to coordinated discovery

Monkey Hunt began as a simple idea — explore the artwork Lost in Our (Concrete) Jungle with friends. There was no official list of monkeys, no guide, no way to track them meaningfully. What started as play quickly revealed a systems problem.

The challenge

How do you design fairness in physical space — without digital infrastructure?

Without structure: teams cluster in the same zones. Easier monkeys dominate scoring. Movement stalls. Confusion interrupts flow. The goal was not complexity — it was clarity.

Key risks without design
Risk 01

Spatial clustering

Teams gravitating to the same zones, causing congestion

Risk 02

Scoring imbalance

Easy monkeys dominating, harder ones ignored

Risk 03

Participant disadvantage

Some teams feeling the distribution was unfair

Risk 04

Verification chaos

No clear process for confirming finds in real time

Research & dataset

Before designing the experience, I designed the system

LTA shared illustration materials, but no indexed documentation of monkey locations existed. I conducted a full on-site reconnaissance and built a structured Excel dataset from scratch.

  • 88 monkeys documented
  • 4 zones categorised
  • Adjacency mapped
  • Difficulty tagged
System architecture

Constraint-based logic to protect the joy

Participants never saw the rules. They simply experienced smooth exploration.

1

Nearby Monkey Rule

Physically adjacent monkeys separated across team sheets — reducing congestion and encouraging spatial dispersion.
2

Multi? Rule

Co-located clusters split across teams — preventing easy point accumulation from a single spot.
3

Distributed +1 Logic

Higher-difficulty monkeys consistent across all teams. Lower-difficulty (+1) monkeys rotated uniquely per team.
Scoring design

+0.5

Highly visible

+1

Moderate difficult

+5

Harder to locate

+10

Rare and hidden

Live day operations

No app. No automation. Just intentional structure.

Execution included a 3-minute participant briefing, individualised team scorecards, and artwork reference sheets. A dedicated Game Master managed verification throughout.

Outcomes

The experience felt spontaneous. It wasn’t.

Even

Spatial distribution

Minimal

Zone clustering

Clear

Verification process

High

Engagement & laughter

Role of AI

Human-defined architecture, AI-accelerated validation

The distribution constraints were human-defined. AI was used to simulate combinations, detect adjacency conflicts, and ensure Multi? separation — reducing manual error without replacing design judgment.

Reflection

“Good experience design isn't about adding complexity. It's about arranging conditions so interaction feels natural. Structure protects delight.”

Whether designing enterprise workflows or physical activities, the principle remains consistent: clarity supports confidence, and structure enables freedom.